ComicBook Experience

From the exhibition

Such Is Life

· circa 1920s

Such Is Life
Charles Sughroe's *Such Is Life* strips the comedy from childhood competition and adult rationalization. A child boasts of first place in arithmetic; an adult responds by listing his own errors—25 × 3 = 74, 16 ÷ 4 = 3, 46 + 10 = 55—before concluding "they're all wrong." The punchline: he earned first place by being closer to other students' mistakes. The strip uses the three-panel structure standard to newspaper dailies, with speech balloons carrying both dialogue and logical exposition. Recurring characters and domestic situations anchored early comic strips, which evolved from 19th-century chromolithographic sequences into the visual language that would define comic books: panel borders, sequential action, and timing through layout.

Public domain, restored and presented by comicbooks.com public-domain