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Kid Montana #10
Kid Montana, branded an outlaw by the Badhats gang, sets out to clear his name and reclaim a valuable water valley that rightfully belongs to him. After meeting Joe Talbot and learning about the gang's control of the territory, Kid Montana encounters two drifters who involve him in a high-stakes card game rigged by the Badhats; when Kid Montana wins despite their cheating, the gang pursues him. Kid Montana and his new allies are cornered at a jail, where they make a stand against the Badhats gang in a final confrontation.