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Marmaduke Mouse #2
Marmaduke Mouse inherits eight million dollars and the Furbish mansion from his uncle, but must spend twenty-four hours inside the allegedly haunted estate or lose the inheritance. While attempting to endure the stay, Marmaduke encounters various supernatural disturbances and eventually seeks shelter at his friend Anson's house during a rainstorm. A second story features Marmaduke promoting Doctor Tibble's tablets on a radio program, where he becomes an enthusiastic endorser of the product after using it himself.