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Marmaduke Mouse #21
Marmaduke and his friends attempt to trap a group of attacking hawks by rigging a switch box connected to an electric wire, planning to scare the hawks away. When the hawks land on the wire as expected, the group celebrates their success, but Marmaduke accidentally encounters a witch who chases him with a knife. Later, Marmaduke uses red paint as a prank on someone, leading to a chaotic stage performance where various characters including Rufus Rabbit and Dopey become involved in a contest that descends into physical comedy and mayhem.