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Punch and Judy Comics #6
Punch and Judy Comics #6 An anthology issue featuring multiple stories. Fatso's house is destroyed by a gust of wind, and after refusing to help rebuild it, Fatso is forced to relocate to Shantytown across the railroad tracks. Officer Hippo must arrest three people by 5 o'clock or face the mayor's wrath, leading him to arrest a vagrant sleeping on a park bench and pursue other citizens, eventually recruiting the rabbit and other characters to help meet his quota. The Fighting Hums battle the villain Goulash in an arctic setting, and Captain Codefish combats enemies on ice while his friend warns him that he can only swim in a baby's pool.