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The reading room
Super Duper #2
Super Duck faces trouble at a rodeo when villains with weapons challenge him to fight, leading to a chaotic battle where Super Duck uses his wits and powers to overcome them. In a second story titled "No Rest for the Weary," Super Duck takes up golf on Dr. Plasma's advice for relaxation, but the outing becomes frustratingly complicated as he repeatedly loses his ball and encounters various mishaps on the course.