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Timmy the Timid Ghost #24
Timmy the Timid Ghost #24 Timmy encounters a treacherous plot when Professor Pumpernickle sets a music-based trap designed to catch all the ghosts in Spooksville. After narrowly escaping the professor's snare, Timmy accidentally releases a genie from a magic lamp, who grants him three wishes. Timmy's first wish backfires when he wishes the genie back into the bottle, and his subsequent wishes result in chaotic consequences, including a trip to Mars that Timmy must navigate his way out of.